<rp id="rcu05"><nav id="rcu05"></nav></rp>
    1. <cite id="rcu05"><span id="rcu05"></span></cite>
      1. <source id="rcu05"><optgroup id="rcu05"></optgroup></source>
        <tt id="rcu05"><noscript id="rcu05"></noscript></tt>
          <source id="rcu05"></source>
          <cite id="rcu05"><noscript id="rcu05"></noscript></cite>
        1. Early work in progress release notes.
          OpenVDB Voxel Remesh

          Quickly create a new quad mesh based on the volume of the mesh. It is particularly useful for sculpting, to generate a good topology when blocking shapes, as an alternative to dynamic topology without the performance cost of continuous updates.

          Read more
          Intel? Open Image Denoise

          A new Denoise node was added in the compositor, to denoise renders using OpenImageDenoise.

          Read more

          After making its debut in Blender 2.80, the real-time render engine got major optimizations and new features in this release.

          Read more
          Holdout Support

          Holdout is now supported and works with both opaque and semi transparent surfaces.

          Transparent BSDF

          Transparency handling has been reworked and now supports the same BSDF combinations as Cycles.

          Sneak Peek

          Blender 2.81 is under heavy development right now. Experimental builds can be unstable and mess up your files. Use at your own risk.

          * Do not use in production *
          Try Blender 2.81 Alpha

          Stay up-to-date

          Follow the official hashtag for Blender stuff on social media #b3d

          Blender Development Fund

          The donation program to support maintaining and improving Blender, for everyone. Become a member for as little as €5 per month.